
Campaign
The player assumes the role of various characters during the single-player campaign.Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood appearing on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, from having the player arrive at a particular checkpoint, to eliminating all enemies in a specified location, to defending an objective from enemy attack, or planting explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.gn, changing perspectives throughout the progression of the story.Call of Duty: Modern Warfare 2 features a cooperative mode titled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call of Duty 4. These missions take place in a variety of locations from the campaign mode, but are not related to the campaign. Most of the Special Ops missions may be played alone (except 2 missions, which require two players, both missions in the "Bravo" group), but all missions support two player cooperative play in which two players can play together locally or online. Scenarios included are a snowmobile race between the two players, one player providing air support from an AC-130 with the other player conducts operations on the ground, capturing an enemy compound, and searching areas for and eliminating 40 or more enemies at a time.Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars, with up to three stars available for each mission; one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions are unlocked.[18] There are a total of 23 missions with their respective 69 stars available for unlock. At the end of each mission, a statistics screen displays how long the player or players took to complete the level and how many kills were scored by each player, amongst other data.
Multiplayer
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Weapon with heart Beat sensor |
The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4, with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag. Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that upgrade to "pro versions" after meeting utilization requirements, the player can choose three of fifteen killstreaks, which are earned after getting a certain amount of consecutive kills. Among these is the ability to receive a supply drop after achieving four kills in a row, guide a Predator missile strike after five kills, and control an AC-130 gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards earn kills that go towards your killstreak. For example, Harrier Strike (7 killstreak) will stay and shoot down enemies after it has bombed a general area. Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in. Another new feature is the in-game host migration; if a match host leaves the game, or if the host struggles to support the game, a 'host migration delay' allows a new host to be selected and the game to continue. There is also the addition of an optional third person mode which can be used in certain game types.
Story
Despite the efforts of the U.S. Marine Corps and British Special Air Service in the previous game, the Ultranationalists seize control of Russia, and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. This strains diplomatic relations with the United States. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign of revenge for his death, by committing acts of terrorism over the course of five years.
Player character Sgt. Gary "Roach" Sanderson driving a snowmobile in "Cliffhanger"
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Sgt. Gary Sanderson |
In 2016, Private First Class Joseph Allen of the U.S. Army Rangers who is helping with the training of local forces In Afghanistan, who then proceed to assist in taking a city back from insurgents. Impressed by Allen's combat abilities, Lieutenant General Shepherd recruits him into the Task Force 141, an elite, multi-national counter-terrorist unit under Shepherd's command, who preps him for undercover work. Meanwhile, two other 141 members, Captain John "Soap" MacTavish and Sgt. Gary "Roach" Sanderson, infiltrate a Russian airbase in the Tian Shan mountains in Kazakhstan to retrieve an Attack Characterization System (ACS) module from a downed American satellite, barely escaping capture and execution by Russian soldiers.
Allen is soon sent on an undercover mission in Russia for the CIA under the alias "Alexei Borodin", joining Makarov in a false flag terrorist attack at Zakhaev International Airport (formerly Sheremetyevo International Airport) in Moscow. However, Makarov, already aware of Allen's true identity, kills him during the extraction, leaving his body behind to spark Russia into a war with America. Angered by what was believed to be an American-sponsored terrorist attack, Russia retaliates by launching a surprise invasion on the East Coast of the United States after bypassing its early warning system.Sergeant Foley leads his squad of U.S. Army Rangers, including new member, Private James Ramirez, to defend a Northern Virginia suburb against the invasion force. They then proceed towards Washington, D.C., where more U.S. forces are fighting against the Russians for control of the capital.
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Soap |
Meanwhile, the 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as proof of Makarov's involvement died with Allen. Intelligence leads them to a favela in Rio de Janeiro, where the team investigates Makarov's contact, weapons dealer Alejandro Rojas. They learn from Rojas that Makarov's worst enemy, known only as "Prisoner 627", is incarcerated in a Russian gulag east of Petropavlovsk. Task Force 141 escapes Brazil, and assault the prison. The 141 manages to free 627, who is revealed to be Captain Price.
Price agrees to aid the 141 and Shepherd in tracking down Makarov. In a bid to end the war in the U.S., Price leads the 141 to raid a Russian port and gain control of a nuclear submarine. Once inside the vessel, Price launches a submarine-launched ballistic missile towards Washington, D.C and sets its nuclear warhead to detonate in the upper atmosphere, unintentionally destroying the International Space Station in the process. The resulting EMP disables all electronic devices on both sides. On the ground, Foley and his squad seek shelter from the hail of disabled aircraft falling from the sky. Then, they proceed to the White House. There, they receive a transmission informing them that the U.S. Air Force is about to carpet-bomb the White House to deny the Russians a strong foothold. Foley's squad fight their way to the roof of the White House to set off green flares, aborting the air strike. Flares are lit on the rooftops of other landmarks, signifying that the city remains in American hands.
Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap travel to an aircraft boneyard in Afghanistan, while Roach and Ghost raid Makarov's safehouse on the Georgian-Russian border. At the safehouse, Roach and his team obtain Makarov's "operations playbook" from his computer and escape with Makarov's men in pursuit. However, when they reach the extraction point, Shepherd betrays and kills them, taking the intelligence with him. Price and Soap, already aware of Shepherd's betrayal, escape a battle between Shepherd's Shadow Company and Makarov's men with Nikolai's help. During the escape, Price contacts Makarov on an open radio channel, leading Makarov to grudgingly reveal the location of Shepherd's mountain base in Afghanistan. Price and Soap raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd destroys the base using its self-destruct system, then tries to escape via the water, and a boat pursuit ensues.
Commander Shepherd |
At the climax of the pursuit, Shepherd boards a helicopter, only for Price to disable it by shooting the helicopter's rotor, causing it to crash. Price and Soap, however, tumble over the waterfall in the process. After recovering from the fall, a dazed Soap follows Shepherd and attempts to kill him. Shepherd slams Soap into a rusted car, stabs him in the chest and prepares to execute him. Just before he can, Price tackles Shepherd and the two engage in a hand-to-hand fight, with Shepherd slowly gaining the upper hand. Soap manages to pull the knife from his chest and throws it at Shepherd, piercing his forehead and killing him. Price bandages Soap's wounds as Nikolai arrives in a helicopter to extract them, having gone against Price's earlier advice not to return for them. Nikolai warns that "they'll be looking for us", but Price insists that Soap receive medical attention. Nikolai mentions that he knows a safe place to go to, which leads into the events of Call of Duty: Modern Warfare 3.
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